EFFECT OF VIRTUAL REALITY–BASED TRAINING VERSUS CONVENTIONAL PHYSIOTHERAPY TRAINING ON PAIN, DISABILITY, AND CERVICAL RANGE OF MOTION IN PATIENTS WITH CHRONIC NECK PAIN: A RANDOMIZED CONTROLLED TRIAL Authors: Malve A , DOBARIYA A* AND PATEL G
ABSTRACT
Background: Chronic neck pain is a common musculoskeletal disorder leading to persistent pain,
functional disability, and reduced cervical mobility. Virtual reality (VR)–based rehabilitation has
emerged as a novel therapeutic approach that enhances engagement and neuromuscular retraining.
Objective: To compare the effectiveness of conventional physiotherapy training and virtual reality–
based training on pain, disability, and cervical range of motion in patients with chronic neck pain.
Methods: A randomized controlled trial was conducted on 60 patients with chronic neck pain.
Participants were randomly allocated into Group A (conventional physiotherapy, n = 30) and Group B
(virtual reality–based training, n = 30). Both groups received treatment for 6 weeks. Outcome measures
included Visual Analog Scale (VAS), Neck Disability Index (NDI), and cervical range of motion
measured using a goniometer. Pre- and post-intervention assessments were performed. Statistical
analysis was done using paired and independent t-tests.Results: Both groups showed statistically significant improvements in pain, disability, and cervical
range of motion (p < 0.001). However, Group B demonstrated significantly greater improvement
compared to Group A in all parameters.
Conclusion: Virtual reality–based training is more effective than conventional physiotherapy in
improving pain, disability, and cervical mobility in patients with chronic neck pain.
Keywords: Chronic neck pain, Virtual reality, Physiotherapy, Rehabilitation, Range of motion Publication date: 2026/10/01 https://www.ijbpas.com/pdf/2026/October/MS_IJBPAS_2026_10549.pdfDownload PDFdoi.org/10.31032/IJBPAS/2026/15.10.10549